Classic TV+Games
HAVE FUN WITH THESE CLASSIC TV SHOWS & VIDEO GAMES!
If controls are not working just click on the game you're playing.
CLASSIC TV
Watch the pilot episode of MACGYVER
Watch episode 1 season 1 of STAR TREK - THE ORIGINAL SERIES
CLASSIC GAMES
Way back in 1981, kids had absolutely nothing to do. Nothing but diddly-squat.
So to spice things up a little bit,
youths the world over thought they might as well try killing themselves by running out in front of oncoming vehicles
whilst other feral children made monkey noises and jeered "Chicken!"… repeatedly.
Thankfully, a thoughtful Japanese company called Konami
decided they'd had enough of all these daredevil japes and made a computer game
based on this very theme just so kids would stop getting flattened by articulated lorries.
And henceforth, Frogger was born. It's essentially the same idea, but with a frog.
Controls:
pause - spacebar
arrows - movement
Pac-Man is a Japanese arcade game developed by Namco (now Namco Bandai)
and licensed for distribution in the U.S. by Midway, first released in Japan on May 22, 1980.
Immensely popular in the United States from its original release to the present day,
Pac-Man is universally considered as one of the classics of the medium, virtually
synonymous with video games, and an icon of 1980s popular culture.
Upon its release, the game became a social
phenomenon that sold a bevy of merchandise and also inspired,
among other things, an animated television series,
and Buckner & Garcia's single "Pac-Man Fever",
which in the first half of 1982 became a #9, million-selling pop single.
When Pac-Man was released, most arcade video games in North America
were primarily space shooters such as Space Invaders, Defender, or Asteroids.
The most visible minority were sports games that were mostly derivative of Pong.
Pac-Man succeeded by creating a new genre and appealing to both males and females.
Pac-Man is often credited with being a landmark in video
game history, and is among the most famous arcade games of all time.
Play ping pong against the computer.
You hit the ball by moving the paddle with your mouse in the direction that you want it to go.
Sorry, play again button does not work, refresh page to play again.
You can't get anymore retro than this classic shoot-em-up game.
It's a simple game with simple graphics, but it has one of the most vital assets for any computer game: gameplay.
Modern games seem to forget this with their fancy "3D graphics" and "millions of dollars".
All you need is a pointy green thing which shoots… white stuff at a rampaging invasion of wobbling blobs.
They don't make 'em like they used to.
Featuring High Scores!
Press Space Bar to fire,
move left and right using your arrow keys.
P to pause, Q to quit.
As one of the most popular games of the early 1990s, Street Fighter II,
released on Capcom's CPS-1 arcade board in March 1991, shaped the direction of
arcade games for nearly a decade to follow. It is widely acknowledged as the premier fighting game of its era,
due to its game balance with regard to the timing of attacks and blocks, which was unparalleled at the time;
and due to "special moves" in which experienced players could execute complex
fighting moves by moving the joystick and tapping the buttons in certain combinations.
The game featured a six button layout, with punch buttons consisting of 'jab', 'strong',
and 'fierce' and kick buttons consisting of 'short', 'forward', and 'roundhouse', in ascending order of strength.
This was not new or exclusive to fighting games, but the way in which the game relied on them was.
These complicated fighting moves were given names, such as the Shoryuken (the Rising Dragon Punch),
the Tatsumaki Senpuu Kyaku (the Tornado Whirlwind Kick) and the Hadouken (Surge Fist or Wave-Motion Fist),
which provided a framework for players to have conversations about their games.
It also introduced the convention of "cancelling" or "interrupting" moves into other moves,
which enabled a player to create sequences of continuous hits.
This was the game which introduced the concept of the combo,
a sequence of attacks which, when executed with proper timing,
did not allow the opponent to interrupt the combination.
Mastery of these techniques led almost directly to the high-level competition
which has been a cornerstone of this type of game ever since.
Controls:
A,S,D - Punches / Z,X,C - Kicks
Press combo of 2 punches or kicks for special moves
Also down + punch combo for special move
up - jump, down - duck, left/right - forward/back/defend
